PlayerSpeedRatioConstantAudioPitch
property
Delphi
property PlayerSpeedRatioConstantAudioPitch: Boolean read GetPlayerSpeedRatioConstantAudioPitch write SetPlayerSpeedRatioConstantAudioPitch default DEF_PlayerSpeedRatioConstantAudioPitch;
C++Builder
__property bool PlayerSpeedRatioConstantAudioPitch = {read=GetPlayerSpeedRatioConstantAudioPitch, write=SetPlayerSpeedRatioConstantAudioPitch, default=1};
C#
public bool PlayerSpeedRatioConstantAudioPitch { get; set; }
VB.NET
Public Property PlayerSpeedRatioConstantAudioPitch As Boolean
C++/Qt
BOOL GetPlayerSpeedRatioConstantAudioPitch ();
void SetPlayerSpeedRatioConstantAudioPitch (BOOL Value);
When PlayerSpeedRatio <> 1:
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if PlayerSpeedRatioConstantAudioPitch is enabled (default), a constant audio pitch is maintained (audio samples are dropped)
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if PlayerSpeedRatioConstantAudioPitch is disabled, the audio pitch is increased or decreased according to the player speed.