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PlayerState

property, read-only

Delphi
property PlayerState: TPlayerState read GetPlayerState;
C++Builder
__property TPlayerState PlayerState = {read=GetPlayerState, nodefault};
C#
public TPlayerState PlayerState { get; }
VB.NET
Public ReadOnly Property PlayerState As TPlayerState
C++/Qt
TPlayerState GetPlayerState ();

Returns the current player state .

The possible values are:

ps_Closed

ps_Stopped

ps_Paused

ps_Playing

ps_PlayingBackward

ps_FastForwarding

ps_FastRewinding

Each value is greater than the previous one, so it is possible to test e.g. if the clip is playing in any direction by testing PlayerState >= ps_Playing.